- Published on
Crimson Desert Is a Mess. Play It Anyway.
- Authors

- Name
- Mike Rotchberns
- @MRotchberns
Pearl Abyss shipped a game that critics couldn't agree on, players initially panned, and yet — somehow — over three million people bought. Welcome to Crimson Desert, the most chaotic, overcrowded, breathtaking, and infuriating open-world game to launch in years. I've seen enough games come and go to know when something is genuinely interesting versus when the hype machine is just doing its job. This is the former, however reluctantly I admit it.
The Numbers Don't Lie (Even When They're Confusing)
Crimson Desert launched on March 19, 2026 to a Metacritic score of 78 and an OpenCritic score of 79 — respectable, but hardly the second coming of Breath of the Wild that social media had been promising. More telling was the Steam launch reception: a dismal 51% positive rating that, within four days, climbed to 80%. That kind of turnaround doesn't happen because a marketing department got clever. It happens because people actually started playing the thing and found something worth recommending.
Critics were divided, and for once, the division is honest rather than political. Polygon's review-in-progress declared that after ten hours, the massive open world hadn't shown a single interesting thing. Meanwhile, Forbes handed it a 9.5/10. Both reviewers played the same game. That tells you everything about what kind of experience Crimson Desert offers — one that will either click with you completely or leave you cold.
What It Gets Right: A Combat Sandbox for the Deranged
Let's start with what no one is seriously arguing about: the combat is extraordinary. PC Gamer described it as one of the most overwhelming, chaotic, madcap experiences in recent memory — and meant it as a compliment. Protagonist Kliff can parry, grapple, launch into bullet-time arrow barrages, meteor strike from above, throw trees, and swing off objects like a medieval Spider-Man. The game also offers two additional playable characters — Damiane, a flintlock-wielding fencer, and Oongka, a large man with an axe and a literal gun for an arm — each with their own distinct feel.
The result is what PC Gamer aptly called a "combat sandbox." The objective stops being how do I win and starts being how do I make this look as ridiculous as possible. The game has been compared to Bollywood action cinema — specifically the kind where armies launch themselves over walls via palm tree catapults — and that comparison is accurate and intended as praise.
The open world itself is equally ambitious. Forbes called it one of the best open-world sandboxes ever made in video games, and while I'd normally roll my eyes at that kind of superlative, the scale and visual fidelity are genuinely difficult to argue with. Reviewers describe stumbling across living diving suits, walking trees, baby dragon castles, and celestial teleporter networks just by wandering off the beaten path. The world rewards curiosity in ways the main story simply doesn't.
What It Gets Wrong: Basically Everything Else
The story is bad. The Pearl Abyss CEO himself acknowledged this at a recent shareholder meeting, stating it "would have been nice if we could have done a better job with it." That's a diplomatic way of saying the narrative is convoluted, undercooked, and apparently decided at the last minute. When your own CEO is sympathizing with player disappointment, the writing was on the wall — and it wasn't any better than the in-game writing.
The inventory system is a genuine punishment. Kotaku's review roundup surfaced a particularly damning quote: everything takes up inventory space — weapons, armor, crafting materials, tools, quest items that linger after completion, furniture, bugs you catch, flowers you pick. The backpack starts criminally small, and while you can expand it, the friction is constant and unnecessary.
The controls are a fighting game manual disguised as an action RPG. The button layout is, as PC Gamer put it, "absolutely crowded," with no real estate left unused and a Tekken-length list of combos to memorize. The game has all the complexity of a technical fighting game character, which is either thrilling or exhausting depending on your tolerance for that kind of thing.
Boss difficulty spikes are inconsistent to the point of absurdity. One 150-hour review noted that the optimal strategy for certain bosses is to hunt deer for an hour, cook them into Hearty Grilled Meat, and heal through the damage by attrition. When the walkthrough advice is "just heal," something has gone structurally wrong.
The Technical Situation: Depends Entirely on Your Hardware
On PC, the game is demanding but manageable if you know what you're doing. Digital Foundry identified lighting quality as the single most impactful performance setting — dropping from Max to Ultra can nearly double your frame rate. A Ryzen 5 3600 paired with an RTX 4060 can hit 50-60fps at 1440p using DLSS 4.0 balanced mode with optimized settings. Ray tracing, interestingly, offers almost no performance benefit to disable — only 1-2fps — because the game uses radiance caches and screen-space techniques regardless. VRAM is fine at 8GB as long as you avoid the Cinematic texture option.
On base PS5, the situation at launch was rough — and that's being generous. Digital Foundry explicitly stated that Performance Mode is not recommended on base PS5, with frame rates fluctuating between the high 30s and 60fps with no upscaling and visible screen tearing. One hands-on tester turned the game off after thirty minutes. Balanced Mode (40fps with FSR 3) and Quality Mode (30fps) are the safer options. PS5 Pro owners, however, get a stable 60fps experience via PSSR 2 upscaling — which is great, if you want to spend the money.
Post-Launch: Pearl Abyss Is Paying Attention
To their credit, Pearl Abyss moved quickly. Patch 1.01.00 landed on PS5 shortly after launch with improvements to load times, performance, a new 4K graphical toggle, quality-of-life adjustments, and even new mounts. It's a substantial update — the kind that, as the outlet noted, probably should have been part of the original release. But it's here now, and the game is measurably better for it.
Looking ahead, the CEO has confirmed the team is exploring a Nintendo Switch 2 port — acknowledging significant optimization challenges — as well as mod support, which the development team views positively but has no concrete plans for yet. Their next game, DokeV, is also in active development with plans to launch quickly after Crimson Desert stabilizes. The studio has the momentum. Whether they have the discipline to fix what's broken remains to be seen.
The Verdict
Crimson Desert is not a masterpiece. It is a loud, overcrowded, technically uneven, narratively hollow experience that somehow contains one of the best combat systems and most visually stunning open worlds in recent memory. It is the game equivalent of a spectacular meal served in a chaotic restaurant where half the dishes arrive cold and the menu is forty pages long.
And yet — three million copies sold, Steam ratings climbing, patches rolling out, and a player base that went from skeptical to enthusiastic in four days. The market has spoken, and it turns out people will forgive a lot of flaws if the moment-to-moment experience is good enough.
It is. Go play it — preferably on PC or PS5 Pro, and for the love of everything, drop your lighting quality to Ultra 1.